Free decision tool · No signup
Find the right mystery format—even when it is not ours.
Set the practical requirements for your gathering. The finder checks them against the published Vesperglass format and returns one of three outcomes: a matching edition, the complete free case, or a clear recommendation to choose another format.

Current result
Strong format fit$19 launch Personal Edition
For one private, non-commercial gathering of 8–20 players. Regular price is $29. It is not a public-performance or organization-event license.
Why this result
- 12 players fit the supported 8–20-player range.
- The selected in-person, evidence-led, non-murder format matches the game.
- The selected 60–90-minute window matches the supported runtime.
- The game needs roughly ten minutes of setup and no hidden-room clue placement.
- The organizer can play without reading the sealed solution.
Lowest-risk next step
Open the Personal Edition and review the license summary before purchasing.
Recommendation only · No enjoyment or event-outcome guarantee · Review license terms before purchase
A direct answer before the detailed check
Mystery games by player count.
Headcount is the first hard constraint. These ranges describe the current Vesperglass catalog—not the mystery market as a whole—and they do not override venue, tone, timing, setup, or license requirements.
| Players | Vesperglass answer | Why | Lowest-risk next step |
|---|---|---|---|
| 1–4 players | Complete free caseThe Silent Orrery · $0 | A complete 10–15 minute evidence mystery in a browser or eight-page PDF. | Open the free case |
| 5–7 players | No direct fitDo not stretch either game | The free case ends at four; the four-team full game begins at eight. | Choose a mystery designed and tested specifically for 5–7 players. |
| 8–20 players | Full group gameLaunch $19 personal · $59 organization | Four evidence teams of two to five players complete a 60–90 minute investigation. | Check format and license above |
| 21+ players | No direct fitOne event supports at most 20 | The published capacity is four teams totaling no more than 20 active players. | Choose a facilitator-led large-event format or explicitly licensed separate sessions. |
How the decision works
Requirements outrank persuasion.
The full game is designed for one in-person group of 8–20 people, 60–90 minutes, and roughly ten minutes of straightforward setup. Players compare evidence rather than perform characters. The story is an artifact heist, not a murder, and the organizer may investigate without learning the solution first.
A required murder plot, required character acting, remote-only venue, under-45-minute limit, elaborate hidden-room setup, unsupported headcount, or public/ticketed use produces a non-fit result. Uncertain evidence-versus-roleplay preferences are routed to the complete free case before purchase.
The result is guidance, not a promise of enjoyment or event outcomes. It uses only the selections made on this page and does not assess accessibility needs beyond the product facts shown.
Transparent by design
Four useful answers.
What does the finder compare?
Headcount, event use, preferred play style, story tone, venue, available time, setup preference, and whether the organizer wants to play.
Why might it recommend another format?
Vesperglass has specific limits. If a stated requirement conflicts with them, the honest answer is another product category—not a forced recommendation.
Does a result guarantee a good event?
No. It is a format recommendation based only on your selections. It cannot predict individual taste, attendance, accessibility needs, or event outcomes.
Are my selections saved?
No. The finder runs entirely in this browser. It does not upload, save, or send your answers.